

He’s relentless, encouraged to never stop fighting – his armies also get the same bloodthirsty effect as Scarbrand, earning buffs if they stop fighting – and traversing the map at outrageous speeds. After winning a battle, the armies of all his factions receive an additional 15% movement on the overworld map, and his personal army receives a 35% movement bonus if an enemy retreats. Gorequin serves Khorne the Exfather, and knows no cold. Its campaign follows the confines of the Chaos story: The Rift has closed, Ursun the Bear Lord has dropped his voice, and Averchon Archon is preparing for battle.įor my first campaign I choose Valkia the Bloody as my great master. The Champions of Chaos DLC for Warhammer 3, which adds four legendary Lords of Chaos factions led by warriors, does the same. Some of the DLC for Warhammers’ previous Total Wars included modified campaigns, such as the Vampire Coast’s quest to control a mythical beast of magical sea huts. One that will not eat so many hours of your life. It’s also a serious time investment, demanding that you spend hundreds of turns pushing the boundaries of the map in your direction like you’re fighting over a blanket with a partner who’s holding it.

Immortal Empires is a way to reduce the realm of chaos, allowing you to drop the whole story in favor of direct world domination. Except that from time to time the cracks open again and I have to jump into the realm of chaos to fight the same battles I fought as N’Kari, then come through them in the absence of my lord. Then I embark on a second campaign as Miao Ying, which plays out quite differently – sending trade caravans to tackle distant lands while defending the Great Bastion of Cathay. As Demon Prince N’Kari, I lured enemy units to my side on the eve of battle while I was doing Time Warps as I went in and out of interdimensional transitions. My first time playing Realm of Chaos, the default campaign in Total War: Warhammer 3, I had a very old time.
